Missles!
Or at least that was the idea. I wanted to see how an all-missle Tau army would perform. Not too shabby actually!
Here's what I fielded:
3 Skyrays (with Smart missles systems of course)
2 squads of 2 Pirahnas (with 3 seekers each and fusion blasters)
Squad of 8 Pathfinders (Devilfish has 2 seekers)
2 6m squads of Firewarriors
3 Squads of Crisis Suits with Missle pods and Burst cannons. (TL had Targetting array and Plasma)
1 HQ with TL-Missle Pod and Plasma.
Ready? Set! MISSLES!
I played this against a necron army consisting of Immortals and 71 warriors with 2 lords with rez orbs. The game ended early because the store was closing and the technical score was a win for the Tau (1 objective for the Tau- contesting the Necrons objective- and no one on the third). We rolled and the game would've gone to turn 7, and I was 2 models from phasing him out :)
Gonna have to try this one another time. Definitely one of the more fun list I've played.
Wednesday, December 23, 2009
Wednesday, November 25, 2009
Painted Goodies!
Thursday, November 19, 2009
Coming Soon!
Hey guys,
Just been a bit busy with college finals, but I will be working on getting pictures of my entire Tau army up soon. No laughing at some of my earlier models! :P
Just been a bit busy with college finals, but I will be working on getting pictures of my entire Tau army up soon. No laughing at some of my earlier models! :P
Saturday, November 14, 2009
Today:
Kharne the Betrayer took out a Bloodthirster in close combat.
Hell. Yeah.Best feeling ever.
That is all :)
Hell. Yeah.Best feeling ever.
That is all :)
Wednesday, November 11, 2009
Tournament Results
Back from the tournament, and I gotta say- the list was fun. Though it didn't fare so well, it was still fun. Placed above another Tau player at least! It was pretty funny that my buddy Ryan needed an army so I let him scrap together some of my Chaos stuff and he fielded a 1750 all Thousand Sons list (and did better than me!). Anyways- my match ups:
1st round! Imperial Guard. They've been showing up at the tournaments alot lately. Can't blame them for having an awesome new codex though. I played Ben this round, and games between us are usually brutal and one-sided. The first time I played him last tourny, I almost table him, then we played a week ago and he almost tabled me, and this tournament, we drew (pitched battle, seize ground), but I had 8 killpoints to his 1.
Highlights.
-In the first round, I took out an Eradicator, Exterminator, and 2 Chimeras. The next turn I took out his Medusa.
-Only lost 1 squad of outflanking Kroot which prevented his forces from coming my way.
-As static Tau vs Static Guard you can guess how this went. I got the first volley and gimped him.
-Ben piled bodies on his objective and forced a draw.
Next I played Nic who ran Eldar. He had Eldrad (boo!) Yriel, and 2 10m squads of Harlies. Throw in a few other troops and you get his list. The game went downhill for me because Eldar super units tend to make an annoying amount of saves. Here's what happened:
-Dawn of War annihilation
-I couldn't kill his 1 fortuned Wave Serpent in the first turn
-Every turn for the rest of the game the unit just ate one of mine in assault
-Every time I shot at it, he wouldn't die. *shrug* Not much else I can do
-My suits and Firewarriors beat a Harlie squad in assault. Go FW!
-I lost by 4 KPs
After that I played Royce in what has probably been my most fun game in a few months. He and I are both ardent believers in comical trash talking, and there was plenty of fist shaking to be had on both sides of the table. Royce played Nidzilla, with a ton of big dudes. Highlight time!
-I deployed well, I believe. I had Kroot protecting my flank as he had outflanking Genestealers and it was Quarters/Multi-objective.
-Rascal stole the initiative! Then he put a few wounds on me and moved forward.
-My turn. I made a monstrous creature and a half disappear.
-Genestealers come in and wreck the Kroot
-Lackluster shooting by my Hammerhead and FW squad fails to kill the Genestealers.
-Genestealers run through FW, and into my Broadsides/Pathfinders.
-Broadsides and Pathfinders go 3 turns with Genestealers.
-I rolled snake eyes for insane heroism right when I need it!
-Ultimately lost too many units and couldn't kill anymore Carnifexes
Next tourny I'll most likely be running Chaos, but I have lots of play-testing to do before then!
1st round! Imperial Guard. They've been showing up at the tournaments alot lately. Can't blame them for having an awesome new codex though. I played Ben this round, and games between us are usually brutal and one-sided. The first time I played him last tourny, I almost table him, then we played a week ago and he almost tabled me, and this tournament, we drew (pitched battle, seize ground), but I had 8 killpoints to his 1.
Highlights.
-In the first round, I took out an Eradicator, Exterminator, and 2 Chimeras. The next turn I took out his Medusa.
-Only lost 1 squad of outflanking Kroot which prevented his forces from coming my way.
-As static Tau vs Static Guard you can guess how this went. I got the first volley and gimped him.
-Ben piled bodies on his objective and forced a draw.
Next I played Nic who ran Eldar. He had Eldrad (boo!) Yriel, and 2 10m squads of Harlies. Throw in a few other troops and you get his list. The game went downhill for me because Eldar super units tend to make an annoying amount of saves. Here's what happened:
-Dawn of War annihilation
-I couldn't kill his 1 fortuned Wave Serpent in the first turn
-Every turn for the rest of the game the unit just ate one of mine in assault
-Every time I shot at it, he wouldn't die. *shrug* Not much else I can do
-My suits and Firewarriors beat a Harlie squad in assault. Go FW!
-I lost by 4 KPs
After that I played Royce in what has probably been my most fun game in a few months. He and I are both ardent believers in comical trash talking, and there was plenty of fist shaking to be had on both sides of the table. Royce played Nidzilla, with a ton of big dudes. Highlight time!
-I deployed well, I believe. I had Kroot protecting my flank as he had outflanking Genestealers and it was Quarters/Multi-objective.
-Rascal stole the initiative! Then he put a few wounds on me and moved forward.
-My turn. I made a monstrous creature and a half disappear.
-Genestealers come in and wreck the Kroot
-Lackluster shooting by my Hammerhead and FW squad fails to kill the Genestealers.
-Genestealers run through FW, and into my Broadsides/Pathfinders.
-Broadsides and Pathfinders go 3 turns with Genestealers.
-I rolled snake eyes for insane heroism right when I need it!
-Ultimately lost too many units and couldn't kill anymore Carnifexes
Next tourny I'll most likely be running Chaos, but I have lots of play-testing to do before then!
Thursday, November 5, 2009
I Puke Bullets
At that last tournament, Josh fielded a fun list (close to 160 Orcs!) that he wasn't taking competitively. and ended up having a lot of fun, and placing third. For the tournament this weekend, and just out of pure plain curiosity, I'm gonna do a fun run list. I'm not really expecting to do well, and I get floored a lot anyways, so I'm gonna give it a shot. Just an experiment, and just to see what happens :) Feel free to comment!
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
10x Kroot Carnivores 70
Shas’el 102
Plasma Rifle
Missile Pod
Hardwired Multitracker
Hardwired Drone Controller
Shield Drone
8 Pathfinders 96
Devilfish 95
Disruption Pod
Seeker Missle
3x Broadsides 280
Targeting Arrays
Team Leader
Hardwired Drone Controller
2x Shield Drones
Hard Wired Target Lock
Hammerhead 165
Railgun
Disruption Pod
Multitracker
3 Crisis Suits 226
Plasma Rifle
Missile Pod
Multitracker
Team leader
Hardwired Multitracker
Hardwired Drone Controller
Targeting Array
Marker Drone
3 Crisis Suits 190
Burst Cannon
Missile Pod
Multitracker
Team leader
Hardwired Multitracker
Hardwired Drone Controller
Targeting Array
Marker Drone
Piranha 75
Disruption Pod
Fusion Blaster
Targeting Array
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
12x Firewarriors
Shas’ui
Bonding Knife
HW Target Lock
Markerlight
10x Kroot Carnivores 70
Shas’el 102
Plasma Rifle
Missile Pod
Hardwired Multitracker
Hardwired Drone Controller
Shield Drone
8 Pathfinders 96
Devilfish 95
Disruption Pod
Seeker Missle
3x Broadsides 280
Targeting Arrays
Team Leader
Hardwired Drone Controller
2x Shield Drones
Hard Wired Target Lock
Hammerhead 165
Railgun
Disruption Pod
Multitracker
3 Crisis Suits 226
Plasma Rifle
Missile Pod
Multitracker
Team leader
Hardwired Multitracker
Hardwired Drone Controller
Targeting Array
Marker Drone
3 Crisis Suits 190
Burst Cannon
Missile Pod
Multitracker
Team leader
Hardwired Multitracker
Hardwired Drone Controller
Targeting Array
Marker Drone
Piranha 75
Disruption Pod
Fusion Blaster
Targeting Array
Tuesday, November 3, 2009
Tournament Report!
This is a report of my first tournament I wrote for ATT almost a year ago. My lists and tactics have come quite a long way since then- but I am curious to see how I could play this list today...
My reworked list [summarized for convenience]
'El with BC and AFP
3x 12 man FW squads
1x 6 man Pathfinders
1x Devilfish with MT DPod
1x Railhead
2x Sniper Drone Teams
1x 2 man Crisis with Flamer and TL-Plasma
1x 2 man B.A.S.S.
Toss in a few seekers and extra markerlights and you get ~1350.
My Opponents:
1 Deathwing Assault- He played as expected. Ran 1 deepstriking Terminator squad and a bunch of Rhinos and Razorbacks with 5 man combat squads and 2 Dreads toting Lascannons. I played him in Pitched Battle/Annihilation
1 Super Mobile Eldar- A kid also doing his first tournament. Ran some Striking Scorpions, Swooping Hawks, Farseer, Dark Reapers, Dire Avengers, Rangers, a Fire Prism, and the bane to my existance- a Wave Serpent I played him in Dawn of War/Seize Ground.
1 Well-Balanced Eldar- None other then my best buddy who I was beating in points by 3. He fielded 2 Wave Serpents, Fire Dragons, Dark Reapers, Autarch, Warp Spiders, Striking Scorpions, Guardians, Dire Avengers, Farseer. I tend to have a fair bit of trouble against him because he seems to hit me on the front, side, and rear all at once. Predictably, it turned it into an exceptionally brutal match. At the end of turn 4, I had 15 Firewarriors left, a Devilfish, and my Crisis team. He had 3 Scorpions and a Wave Serpent. At the end we both got a draw giving me 3rd and him 4th. We played a Spearhead/Take and Hold (4 Objectives)
What went wrong:
Deathwing- My lesson to stay mobile was learned here. My opponent quickly crunched every static element in my army leaving me about 700 points down. I made a few mistakes of where and how to move Firewarriors to keep them from being assaulted. The rest of the game was an uphill struggle to even kill 1 squad.
Mobile Eldar- Fire Prisms hurt And I deployed like a moron giving him 2 turns of cover and movement before I could really start bringing the pain. On a wide open desert table, I should've given myself the best lines of fire, instead I obstructed almost all of my units.
Balanced Eldar- I let my B.A.S.S., a FW team, and 2 Sniper teams all get multi-assaulted by his Warp Spiders and Scorpions. I kept all my units too bunched together so he could easily steamroll through most of them in a single turn. I also let my Pathfinders get too much fresh air, and got blasted away by Dark Reapers that gave them no cover saves. They just don't understand how to duck, ya'know?
What I learned:
Deathwing- Stay mobile. Once I popped all 3 of his transports in 1 turn, it was VERY easy to stay out of arms reach. He couldn't even catch my B.A.S.S. when I forced him to run through difficult terrain to reach them. Also; railgunning Rhinos is fun! Pen on 2+ anyone? Yes please!
Mobile Eldar- Going first in Dawn of War now invokes the following thought process; "First turn? Woohoo! Free movement to put my guys anywhere I want to blow your guys into dust whenever I want!" Mobility really showed its power in this match. I was able to get Firewarriors across 2 long table edges and a short edge to take his objective. Multitrackers on my Devilfish also made itself useful. When I can spare the points, I'll definitely be bringing these along
Balanced Eldar- Tank Shocking is valuable tactic. Alone, it killed 2 units of enemies; Dark Reapers and Guardians. Seeker missles are also a god-send against Dark Reapers providing you can remove their cover. I became quite impressed with my Hammerhead this match as it blew 1 of his troops choices completely off the board in 1 turn, and Fire Dragons the next. A mounted FW squad zoomed around and gave me a 24" bubble of rapid-firing Pulse Rifles to work with- I can only imagine if I had 2... Spacing out my individual models was a huge help to me as well- it allowed only 5 Pathfinders to meet a Dark Reaper demise. This match also served as a reinforcement to the earlier notion that mobility was survivability.
Overall I was extremely pleased with how I did, and I thank ATT for all the great ideas! They never saw 'em coming
Wargear of Choice: DF Multi-Tracker!
Cannon Fodder: Sniper Drones!
Weapon of Choice: Mounted FW team!
MVP: TL-Plasma Crisis team! They really pulled their weight. An estimated 200-300 points a match can be credited to these guys.
My opponents were actually: Chase (Ravenwing), Caleb (Eldar with Fire Prism), Stephen (Balanced Eldar).
My reworked list [summarized for convenience]
'El with BC and AFP
3x 12 man FW squads
1x 6 man Pathfinders
1x Devilfish with MT DPod
1x Railhead
2x Sniper Drone Teams
1x 2 man Crisis with Flamer and TL-Plasma
1x 2 man B.A.S.S.
Toss in a few seekers and extra markerlights and you get ~1350.
My Opponents:
1 Deathwing Assault- He played as expected. Ran 1 deepstriking Terminator squad and a bunch of Rhinos and Razorbacks with 5 man combat squads and 2 Dreads toting Lascannons. I played him in Pitched Battle/Annihilation
1 Super Mobile Eldar- A kid also doing his first tournament. Ran some Striking Scorpions, Swooping Hawks, Farseer, Dark Reapers, Dire Avengers, Rangers, a Fire Prism, and the bane to my existance- a Wave Serpent I played him in Dawn of War/Seize Ground.
1 Well-Balanced Eldar- None other then my best buddy who I was beating in points by 3. He fielded 2 Wave Serpents, Fire Dragons, Dark Reapers, Autarch, Warp Spiders, Striking Scorpions, Guardians, Dire Avengers, Farseer. I tend to have a fair bit of trouble against him because he seems to hit me on the front, side, and rear all at once. Predictably, it turned it into an exceptionally brutal match. At the end of turn 4, I had 15 Firewarriors left, a Devilfish, and my Crisis team. He had 3 Scorpions and a Wave Serpent. At the end we both got a draw giving me 3rd and him 4th. We played a Spearhead/Take and Hold (4 Objectives)
What went wrong:
Deathwing- My lesson to stay mobile was learned here. My opponent quickly crunched every static element in my army leaving me about 700 points down. I made a few mistakes of where and how to move Firewarriors to keep them from being assaulted. The rest of the game was an uphill struggle to even kill 1 squad.
Mobile Eldar- Fire Prisms hurt And I deployed like a moron giving him 2 turns of cover and movement before I could really start bringing the pain. On a wide open desert table, I should've given myself the best lines of fire, instead I obstructed almost all of my units.
Balanced Eldar- I let my B.A.S.S., a FW team, and 2 Sniper teams all get multi-assaulted by his Warp Spiders and Scorpions. I kept all my units too bunched together so he could easily steamroll through most of them in a single turn. I also let my Pathfinders get too much fresh air, and got blasted away by Dark Reapers that gave them no cover saves. They just don't understand how to duck, ya'know?
What I learned:
Deathwing- Stay mobile. Once I popped all 3 of his transports in 1 turn, it was VERY easy to stay out of arms reach. He couldn't even catch my B.A.S.S. when I forced him to run through difficult terrain to reach them. Also; railgunning Rhinos is fun! Pen on 2+ anyone? Yes please!
Mobile Eldar- Going first in Dawn of War now invokes the following thought process; "First turn? Woohoo! Free movement to put my guys anywhere I want to blow your guys into dust whenever I want!" Mobility really showed its power in this match. I was able to get Firewarriors across 2 long table edges and a short edge to take his objective. Multitrackers on my Devilfish also made itself useful. When I can spare the points, I'll definitely be bringing these along
Balanced Eldar- Tank Shocking is valuable tactic. Alone, it killed 2 units of enemies; Dark Reapers and Guardians. Seeker missles are also a god-send against Dark Reapers providing you can remove their cover. I became quite impressed with my Hammerhead this match as it blew 1 of his troops choices completely off the board in 1 turn, and Fire Dragons the next. A mounted FW squad zoomed around and gave me a 24" bubble of rapid-firing Pulse Rifles to work with- I can only imagine if I had 2... Spacing out my individual models was a huge help to me as well- it allowed only 5 Pathfinders to meet a Dark Reaper demise. This match also served as a reinforcement to the earlier notion that mobility was survivability.
Overall I was extremely pleased with how I did, and I thank ATT for all the great ideas! They never saw 'em coming
Wargear of Choice: DF Multi-Tracker!
Cannon Fodder: Sniper Drones!
Weapon of Choice: Mounted FW team!
MVP: TL-Plasma Crisis team! They really pulled their weight. An estimated 200-300 points a match can be credited to these guys.
My opponents were actually: Chase (Ravenwing), Caleb (Eldar with Fire Prism), Stephen (Balanced Eldar).
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